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I've played the original but can't quite remember what platform I had it on - Atari ST maybe? All I remember about it was that I paid too much for it and played it for maybe a total of 30 minutes. Not my bag whatsoever. Still, I want worse games remastered so to each their own.
The best solution going forward is for Nintendo to release emulators for each of their old systems as free downloads. Once launched they would all contain their own specific stores with appropriate pricing.
How would it align with today's standards at all to sell these games at a much lower price than (for instance) a new independant developer's first download-only puzzle game experiment that does the job, but only hints at his future potential as a designer?
@BulbasaurusRex What the reviewer says is that the game has "stiff character movement and basic combat model" and "unwieldy controls" (not clunky), which I think fits the classic Castlevania games that I've played well enough. I'm no expert in Mega Man games but from what I've heard, they have a much bigger focus on precision platforming, so it makes sense that they made the main character much nimbler than Simon Belmont. Simon's movement feels slow and stiff and his attack options are very limited, but that didn't stop the Castlevania games from becoming big hits back in the day.As a matter of fact, when they finally made a Castlevania game where you could attack in eight directions, some fans felt that it made the game too easy, as you can read here: -eshop/super_castlevania_iv_snesThat was the only time they tried giving the player that much freedom of attack, as far as I know.The point I'm trying to make is that you can make a great game with "stiff character movement and basic combat model" if you design everything else accordingly.The problem is that nowadays, we're so used to having nimbler main characters in just about any action game, that going back to those kind of stiff characters takes some getting used to. Like playing one of the Castlevania games they released for the Nintendo DS, where the main character is also nimbler, and then going back to one of the classic Castlevanias. Your first impression would be that the classic game feels way too stiff and constricting, but if you give it time and get used to those limitations, you'll find a well designed and enjoyable game. And a difficult one, of course!I haven't played Gods in more than a decade, so I can't tell you if, like Castlevania, it still feels like a well designed and enjoyable game. But I know that, just as happens with Castlevania, a modern gamer will have to get used to the "stiff character movement and basic combat model" to get any enjoyment out of it. That's not a matter of good or bad design, it's just a particular gaming trend that was way more popular back then.
To play GODS Remastered you will need a minimum CPU equivalent to an Intel Core i3-2100. Provided that you have at least an ATI FireGL V7350 graphics card you can play the game. In terms of game file size, you will need at least 800 MB of free disk space available. The minimum memory requirement for GODS Remastered is 8 GB of RAM installed in your computer.
God of War III is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment. First released for the PlayStation 3 on March 16, 2010, it is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former God of War, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena's spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods to have his revenge.
God of War III was critically acclaimed upon release, with praise for the graphics, gameplay, and scope, although the plot received mixed reviews. The game received several awards, including "Most Anticipated Game of 2010" and "Best PS3 Game" at the 2009 and 2010 Spike Video Game Awards, respectively, and the "Artistic Achievement" award at the 2011 British Academy of Film and Television Arts (BAFTA) Video Game Awards. The second best-selling game in the God of War series and the ninth best-selling PlayStation 3 game of all time, it sold nearly 5.2 million copies worldwide by June 2012 and was included in the God of War Saga released for PlayStation 3 on August 28, 2012. Since its release, it has also been named as one of the greatest games of all time. In celebration of the God of War franchise's tenth anniversary, a remastered version of the game, titled God of War III Remastered, was released for the PlayStation 4 (PS4) on July 14, 2015. After two more prequels were released, a direct sequel to God of War III simply titled God of War was released on April 20, 2018, which shifted the setting to Norse mythology.
As with previous games, God of War III is set in an alternate version of ancient Greece populated by Olympian gods, Titans, heroes, and other characters from Greek mythology. The events of the game are set between 2007's God of War II and 2018's God of War. The game is set across several locations on Mount Olympus, including the Tomb of Ares, the ancient city of Olympia, the Path of Eos, the Labyrinth, several areas of the Palace of the Gods, such as the Forum and Hera's Gardens, and the Underworld and Tartarus.
Kratos (voiced by Terrence C. Carson), the protagonist of the game, is a Spartan demigod warrior who became the God of War after killing Ares and seeks revenge on Zeus for his betrayal. Other characters include Greek gods such as Athena (Erin Torpey), the Goddess of Wisdom and Kratos' mentor and ally; Zeus (Corey Burton), King of the Gods and the primary antagonist; Poseidon (Gideon Emery), God of the Sea; Hades (Clancy Brown), God of the Underworld; Hephaestus (Rip Torn), the Smith God; Hermes (Greg Ellis), Messenger of the Gods and the God of Speed and Commerce; Helios (Crispin Freeman), the Sun God; Hera (Adrienne Barbeau), Queen of the Gods who controls plant life; and Aphrodite (April Stewart), Goddess of Love and Sexuality. Several Titans are featured, including Gaia (Susan Blakeslee), Cronos (George Ball), Epimetheus, Oceanus, and Perses. Other characters include Hercules (Kevin Sorbo), a demigod and Kratos' half-brother; the architect Daedalus (Malcolm McDowell), Icarus' father; and Pandora (Natalie Lander), Hephaestus's artificial daughter. Minor characters include the three Judges of the Underworld: King Minos (Mark Moseley), King Rhadamanthus, and King Aeacus; Peirithous (Simon Templeman), an Underworld prisoner in love with Persephone, and Kratos' wife and daughter: Lysandra (Gwendoline Yeo) and Calliope (Debi Derryberry), who appear in a plot sequence in which Kratos journeys through his own psyche.
In December 2008, Sony reported that God of War III would be the last game in the series. However, in January 2010 John Hight told Joystiq: "While God of War III will conclude the trilogy, it won't spell the end of the franchise ... We're going to be really careful about what we do next". Asmussen mentioned the possibility of downloadable content; the game would be shipped with the regular challenge mode, and new challenge modes might be released as downloadable content to maintain the series. In March 2009, it was reported that Sony was seeking opinions about a collector's edition from PlayStation 3 owners. In October, an Ultimate Edition was unveiled for North America, and an Ultimate Trilogy Edition was announced soon afterwards for a limited European, Australian, and New Zealand release. A Trilogy Edition was announced for Japan, where the Computer Entertainment Rating Organization (CERO) gave the game an adults-only Z rating after the previous two versions were considered suitable for players 17 and older.
The engine for God of War III was from the first two installments. Santa Monica senior producer Steve Caterson said that the development team ported God of War II's engine to the PlayStation 3 and were able to quickly play the game. Everything that Kratos could do in previous games, he could do on the PlayStation 3, which allowed the developers to immediately begin designing new content. As the game was being developed, the code department would swap out PlayStation 2 components with PlayStation 3 components. They replaced the renderer, the particle system, and the collision system. Feldman said that although they were re-using the engine from God of War II, the core engine for God of War III was brand new. Between the 2009 Electronic Entertainment Expo (E3) and the time the game shipped, morphological anti-aliasing (MLAA) was added, which graphics engineer Ben Diamand said "improved edges dramatically and saved substantial amounts of frame-rate." MLAA is "now a popular edge-detection process that can cost-effectively remove jagged edges from each frame", which helped Santa Monica free up the processing cycle and "allowed them to add to the spectacle in other ways." Diamand also said that "depth-of-field, motion blur, crepuscular 'god' rays and refraction were either added or improved in quality and speed" during that same time period. 2b1af7f3a8