Hi all, I've been having a blast and now have 3 level 100 chars. All of my toons so far have had weapon damage and have relied on life steal to stay alive. I now want to make a caster char (aether ray looks cool) but after researching the build I found out life steal does not work (only skills that have a % weapon damage)
Well, I kinda guessed that he knew that already, just asked what stuff he could add to pox / SoC to get some life steal from them. Also mentioned that ghoul/rev should be used only if he plans going melee/have %weapon damage skills
If anything, just change it to % Weapon Damage Converted to Health and it would prevent a LOT of confusion and headaches. They could keep the current terminology for skills with inherent life steal to make that difference clear.
Percent of Attack Damage Converted to Health is a form of life steal available in Grim Dawn. It functions differently depending on whether you find it on equipment or on a skill. When on equipment, life steal applies only to your weapon attacks. If you use a skill with % Weapon Damage, that component of the skill benefit from the life steal. In either case, only the direct damage is considered for life steal. Damage over Time, such as Bleed or Poison, does not trigger it.
Skills and Devotions: Nothing much to say here, Vitality actually has decent support through Devotions which makes up for the somewhat lackluster support from items. We are picking up as much as we can, picking the Dying God Tier 3 Devotion for its awesome skill. The active health cost on it is no issue at all since we have a ton of lifesteal. With the spare points we just get some extra resistances from Solemn Watchtower and pick up +9% HP with the Order crossroads and one point into Lion. If you don´t need the Resistances from Solemn Watchtower pick up Hawk with those 3 points for more OA and crit damage.Bindings: Savagery --> Wendigos MarkCurse of Frailty --> Twin FangsDevouring Swarm --> Hungering Void
As you discover new abilities, you will eventually stumble upon skills that deal % Weapon Damage. What this means is that the skill takes the damage and effects you would deal on a regular attack and multiplies it by the displayed %. This includes things such as life steal, bonus magical damage and chance on attack item skills.
Percent of Attack Damage Converted to Health is a form of life steal available in Grim Dawn. It functions differently depending on whether you find it on equipment or on a skill. When on equipment, life steal applies only to your weapon attacks. If you use a skill with % Weapon Damage, the life steal applies as if you attacked with your weapon, scaling with the % Weapon damage. In either case, only the direct damage is considered for life steal. Damage over Time, such as Bleed or Poison, does not trigger it.
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